Overview:
AIM HIGH is a game played on a field as illustrated in the figure below. Two alliances, one red and one blue, composed of three teams each, compete in each match. The object of the game is to attain a higher score than your opponent alliance by scoring balls in the center or corner goals, and/or by having ROBOTs on your platform or ramp at the end of the match.

Alliance: A set of three FIRST Robotics Competition teams that work together during a match to play Aim High against an opposing alliance. Alliances are identified during the match by alliance color, either red or blue.

Alliance platform: The raised platform at each end of the field directly beneath the center goal. The alliance platform includes the horizontal platform, the ramp between the floor and the platform, and the vertical side walls on each side of the platform and ramp.

Alliance Zone: The 26’ x 8’ area behind the Alliance Station Wall at either end of the field, where the alliance team members stand during the match. The alliance zone includes the area behind the starting line.

Back bot: The robot that an alliance keeps on their offensive side of the field while their alliance is on defense. The back bot can be any of the three alliance robots, and can change during the match.

Coach: A student or adult mentor designated as the team advisor during the match and identified as the person wearing a “coach” pin or button.

Driver: A pre-college student team member responsible for operating and controlling the robot.

Human player: A pre-college student team member designated as the only team member permitted to enter balls onto the field.

Game periods:

Autonomous period: The 10 second period at the beginning of the match in which the robots operate and react only to sensor inputs and to commands programmed by the team into the onboard robot control system.

Second period: The first 40-second period after the autonomous period, following the autonomous period after a time delay.

Third period: The second 40-second period after the autonomous period, immediately following the second period.

Final period: The third 40-second period after autonomous period, immediately following the third period.

On-sides: The half of the field farthest from the alliance’s driver’s stations. This is the offensive half of the field for the alliance on defense. The center line is part of the on-sides half of the field.

Robot: Anything that has passed robot inspection that a team places on the field prior to the start of a match.

Robot starting zone: Three 5 by 5 foot areas on each side of the field marked by Blue or Red 2”-wide tape corresponding to the alliance colors.

Starting line: A line 4 feet behind the Alliance Station Wall, indicated by a line of 2” white gaffer’s tape on the floor.